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Month: January 2023
NEOM has released a construction progress video of its multiple sites, having moved up to the construction stage with goals defines for 2023. It depicts real-world construction footage from NEOM regions such as The Line, Trojena, Sindalah, and Oxagon.
Bartlett graduates developed TerraCool to examine ancient cooling methods through advanced geometry
Bartlett graduates Dilara Temel and Lachlan Fahy have created TerraCool, a proposal created to combat the growing problem of urban heat through evaporative cooling. Its recessed ceramic elements manipulate porous material properties to cool air through evaporation.
The workshop is covering generative algorithms in Grasshopper3D and their applications in designing deployable and transformable structures.
The venue is a temporary event space for the experimental performing arts of the Bavarian State Opera in Munich. Designed by COOP HIMMELB(L)AU, the disassembled structure can accommodate 300 seated or 700 standing spectators and can be transported to the next event location via shipping containers.
When you’re new to technology as an architect or designer, it can feel like you’ve walked into a party where everyone knows what they’re talking about. Sometimes a brief and simple explanation is all that is required to grasp a new concept. And that’s precisely what we’ve got here: a jargon-free, plain-English tech dictionary for designers!
Pablo Luna Studio designed the Tree House; surrounded by jungle on all sides and rice terraces in front, thanks to its 14-centimeter diameter and 8-meter-long bamboo pillars.
We are all surrounded by a 1,000 light-years old huge “giant bubble” formed by the explosion of a dozen or so stars. The team of scientists, led by Theo O’Neill at the Center for Astrophysics (CfA) at Harvard & Smithsonian, has created “the first 3D map of the magnetic field on a superbubble.”
The “META-Fluid Studio 3.0” takes another step to unlock the potential of Fluid Design with the Maya software.
Videogame Atlas by You+Pea, a research studio, maps that information with panoramic maps, diagrams, and over 400 illustrations from the macro scale to the micro for twelve popular games from AAA to indie games.
In Bad Ombres; a series of ceramic vessels, the team has taken this experimental approach to new heights, creating visually appealing and thought-provoking vessels made from two different types of clay, which creates a gradient effect that can be seen both across the entire object and within individual extrusions.
