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    Home»Projects»Design»2021: A Steam Odyssey Features AR-Integrated Fabrication Developed by Soomeen Hahm & Igor Pantic
    Design

    2021: A Steam Odyssey Features AR-Integrated Fabrication Developed by Soomeen Hahm & Igor Pantic

    Jayakrishnan RanjitBy Jayakrishnan RanjitOctober 1, 2021Updated:April 9, 202202 Mins Read0 Views
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    2021: A Steam Odyssey
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    2021: A Steam Odyssey

    Plunge into a reality where humans, machines and data work together to fabricate fabulous structures! 2021: A Steam Odyssey by SCI-Arc design faculty and robotics researcher Soomeen Hahm in collaboration with Igor Pantic, a London-based architect and designer presents that unique way to build while you are immersed in augmented reality.

    Learn more about parametric and computational design from pioneers at the CD NEXT conference series:

    2021: A Steam Odyssey

    Exhibited in the SCI-Arc Gallery, the design team has explored a novel application of augmented technology on architectural design and construction. 2021: A Steam Odyssey conceptualize the idea of AR refreshing traditional craftsmanship by augmenting hand and material skills with the accuracy and wide-ranging possibilities of digital modelling. The execution lodges the territory between purely automated and robotically-driven fabrication, incorporating the highly crafted processes with human labour.

    2021: A Steam Odyssey
    2021: A Steam Odyssey

    The central attraction of the exhibition showcases a structure assembled out of steam-bent hardwood. The designers used primitive hand tools augmented with precise and intelligent holographic guides. The design explores alternative strategies for the fabrication of digitally designed architectural structures. The innovative head-mounted devices (HMDs) holographically assist workers in the manufacturing and assembly of speckled components through traditional craft techniques.

    2021: A Steam Odyssey
    2021: A Steam Odyssey
    2021: A Steam Odyssey

    2021: A Steam Odyssey explores a full-scale section of a larger inhabitable space, embodying the next evolutionary step of Soomeen Hamh’s ongoing research into complex timber structures, configured with the aid of AR. Initially, the method was developed for the 2019 Tallinn Biennale Steampunk Pavilion (designed by Hahm, Pantic, Gwyllim Jahn, and Cameron Newnham), which further voyaged into the realm of fully functional space.

    2021: A Steam Odyssey
    2021: A Steam Odyssey
    2021: A Steam Odyssey

    Hahm says that it is crucial to understand that augmented reality-assisted fabrication is not to be seen as an alternative to automation and robotics, but aiming to expand the understanding of automated production. He also adds the team’s interest in weaving the interaction between human, machine, and data, and their mutual relationships throughout computational design and fabrication processes.
    2021: A Steam Odyssey builds on this idea!

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    Project Details
    Project Credit: SoomeenHahm Design & Igor Pantic
    Design Team: Soomeen Hahm, Igor Pantic, Hanjun Kim
    Construction Team: DaeWoong Kim, Shun Sasaki
    App Design: MoFei Li
    Video Edit: Yiguan Liu
    Consultant: Format Engineers
    SCI-Arc Directors: Hernan Diaz Alonso, John Enright
    SCI-Arc Staffs: Gabriel Henandez, Emil Tatevosian, Reginald Benson, Stephanie Atlan, Marija Radisavljevic
    Special Thanks: Lou Xiao, Minxuo Qi, Ji Qi, Shelley Luo, Jiin Jeong, Kevin Foley, Ilaria Lu, Alexandeos Lewis, Jonah Klinghoffer, Buros Celis, SangHyun Suh, Eva Besmerti, Carlo Stuken

    • 2021: A Steam Odyssey
    • 2021: A Steam Odyssey
    • 2021: A Steam Odyssey
    • 2021: A Steam Odyssey
    • 2021: A Steam Odyssey
    • 2021: A Steam Odyssey
    • 2021: A Steam Odyssey
    • 2021: A Steam Odyssey
    • 2021: A Steam Odyssey
    • 2021: A Steam Odyssey
    2021: A Steam Odyssey augmented reality GEN Igor Pantic Sci Arc Soomeen Hahm Wood
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    Jayakrishnan Ranjit
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    Jayakrishnan Ranjit is an architect from India with a passion for writing and storytelling. He focuses on scripting rich imagined stories on architecture, design and human nature. He researches on various facets of design and loves to explore the diverse nature of reality and fiction. He has written and published over more than 100 articles on architecture and design for various magazines around the globe.

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