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Our Articles section brings together long-form writing on architecture, features that move beyond the quick update to examine projects, ideas, and practices in depth. Here, we look at how architects work with materials, experiment with form, and rethink typologies in response to today’s challenges.
Each piece blends research and critique, offering context behind a project’s design process, structural logic, and spatial ambition. From case studies of experimental housing and landmark museums to essays on digital fabrication, adaptive reuse, and construction innovations, these articles provide insight into how the discipline is evolving. For readers searching for thoughtful architecture analysis, project deep-dives, or perspectives on design trends, this section is where architectural discourse takes shape
With a deep focus on working with generative and computational tools, architect Filippo Nassetti is among the trailblazers of the current generation who combine technology with digital fabrication.
Seoul-based Architectural designer Lynn Kim (LynnSquared) has expressed her thoughts and experience on AI-generated tools, especially Midjourney.
For COP27, the representatives of different countries will meet in Sharm El-Sheikh, Egypt at next Sunday, 6th of November.
Bamboo is a woody grass plant with a hollow stem and is one of the most versatile construction materials. It is a natural composite material mostly grown in tropical regions.
Here is a list of the 10 best mobile applications for architects to help them organize, plan, and store drawings.
Zaha Hadid was a visionary architect, businesswoman, and teacher who left extraordinary works. We remember Hadid’s inspirational works on her birthday.
Birth, death, anatomy. When we start to talk about Hans Ruedi Giger, those three words can describe him, he is one of the main influences of Scorn.
Greenwashing or pseudo-sustainability is a term used to refer to buildings that are superficially packaged with sustainable design elements.
The pavilions invited the architects, designers, and the public to observe, enter, experience, and think about the architecture.
What if we told you that we could make better visuals, not just realistic but also stylish visuals, with game engines and modeling software programs that are mostly used in the game industry?
