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Browsing: Unreal Engine
Explore Unreal Engine’s powerful capabilities in architectural visualization and virtual environments, transforming design processes with immersive technology.
What if we told you that we could make better visuals, not just realistic but also stylish visuals, with game engines and modeling software programs that are mostly used in the game industry?
“INFINIUM” studio led by Chantal Matar, the former architect at Zaha Hadid Architects and founder of the Studio Chantal Matar, were held between August 13th and October 8th, 2022.
INFINIUM is an arts and architecture project that aimed to promote independent thought and symbiosis in art, digital craft, and architecture.
Metamorphic Museum is an organic and welcoming virtual museum designed under PACADEMY’s “Meta-Fluid Studio” with Mariana Cabugueira.
The Reactive Miniverse workshop questions the future of digital spaces as spatial, cultural, entertaining, and educational experiences.
A Design Team From META-Fluid Studio Created “The Nature Curing Hub,” A Recreational Experience In Metaverse
The Nature Curing Hub in Metaverse is inspired by the seashell’s representation of the mind’s dynamic energy and connection to nature.
“Unalome Tower” In Metaverse, Seeking Better Wellness Experiences With Various Types Of Spaces
The UNALOME is a center for tranquility and wellness with a cohesive approach to create a satisfying environment for human senses.
The Recreational Meta-Park “ELEMENTAL” Enhances The Feeling Of Nature Inside A Virtual World
Elemental is a virtual meta park created for discovering the 4 elements of earth, fire, water, and air, by Jennifer Durand & Daniel Escobar
The INFINIUM Studio aims to design a pavilion as the shell of the project to demonstrate the importance of upholding a balance between the art-digital-architecture relationship, particularly in this ever-evolving digital space.
The Reactive Miniverse studio explores the fundamentals of architectural geometry and how it is implemented in geometries within a game engine to create interactive environments. This playful process aims to develop design and software skills, notably in Unreal Engine and Rhino+GH.
