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    Home»PAACADEMY»The Unreal Engine Blueprint – Studio Gediminas Kirdeikis
    PAACADEMY

    The Unreal Engine Blueprint – Studio Gediminas Kirdeikis

    Amer FaraonBy Amer FaraonNovember 26, 2024Updated:February 11, 202504 Mins Read0 Views
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    The Unreal Engine Blueprint

    Topic: The Unreal Engine Blueprint: Introduction to Interactive Designs
    Date: February 8 – 9, 2025
    Time: 14:00 – 18:00 GMT
    Format: Online on Zoom
    Duration: 2 Sessions (8 Hours)
    Registration Deadline: February 7th, 2025
    Total Seats: 50 seats
    Difficulty: Beginner-Intermediate
    Language: English
    Certificate: Yes
    General Registration: 100 EUR
    First 10 Seats: 85 EUR
    Join free: with Full Access membership
    Fee For Digital Members: 70 EUR (15% discount available only for Digital Members)
    Organized By: PAACADEMY
    Tutor: Gediminas Kirdeikis
    Recordings: Recordings will be available for all participants afterward indefinitely.

    Register Now

    Introduction to The Unreal Engine Blueprint:

    The workshop aims to form a foundational understanding of Unreal Engine’s Blueprint system and explore its use for architects and other CAD designers. Participants will learn how to make their CAD models fully interactive and presentable to the client. Through the injection of game-development systems present in Unreal Engine 5. 

    The Scope of the Workshop:

    Throughout the workshop, we will go through the whole process of taking a CAD design and making it interactive. Due to this, the framework will be rigid and aimed at intermediate to advanced users of Rhino and complete novice users of Unreal Engine 5. While a sample starting file will be provided, the users will be urged to use their own designs as a kick-off point.

    The workflow will be split into clear steps, after each of which a Q&A session will be held to ensure that no participants are left behind. While the attendees are going to be introduced to a variety of different systems present in Unreal Engine 5, there will be a clear distinction between them and clarification as to when each system should be used.

    The Unreal Engine Blueprint
    Gediminas Kirdeikis
    The Unreal Engine Blueprint
    Gediminas Kirdeikis

    Program:

    Day 1:

    Session 1:  Intro

    • Introduction to Unreal Engine 5 – UI and General Concepts
    • Introduction to geometry migration methods from CAD software to UE5
    • Introduction to the Blueprint System in UE5
    • Setting up the workshop project

    Session 2: Blueprints

    • Setting up user control (Blueprint System)
    • Creating Dynamic Materials (Blueprint System)
    • Creating Reactive Geometry   (Blueprint System)

    Day 2:

    Session 3: Generative Systems

    • Introduction to the PCG system in UE5 (PCG System)
    • Parametrically generated environments  (PCG System)

    Session 4: Use-case showcase

    • Adding interactive elements to a static CAD design
    • Light control
    • Post-processing
    • Final build into an executable app
    The Unreal Engine Blueprint
    Gediminas Kirdeikis
    The Unreal Engine Blueprint
    Gediminas Kirdeikis

    Software & Plugins:

    • Rhinoceros 3D
    • Unreal Engine 5.5

    Workshop Notes:

    • Please ensure you have all the software installed before the workshop starts. Software installation is NOT a part of the workshop.
    • Intermediate knowledge of Rhino is required
    • Basic knowledge of Grasshopper is required
    • No knowledge of Unreal Engine is required
    The Unreal Engine Blueprint
    Gediminas Kirdeikis
    The Unreal Engine Blueprint
    Gediminas Kirdeikis

    Instructor:

    Gediminas Kirdeikis

    The Unreal Engine Blueprint

    Gediminas is an architect and a lecturer based in Sweden. He works as a course coordinator for the Architecture Department of Lund University, runs two computation-design-oriented channels on YouTube, and is also a co-founder of Very Good Architecture Company (Lithuania). His current work/research revolves around real-time environment generation and manipulation techniques, where he investigates how new emergent technologies can enrich the architecture industry. This includes but is not limited to – path-finding within complex structures, character/avatar design, interaction of two participants within the digital realm, and representation techniques of Metabolist megastructures.

    Important Notes:

    • The “The Unreal Engine Blueprint: Introduction to Interactive Designs” Studio workshop by PAACADEMY will start at 14:00 (GMT) on Saturday, February 8th, 2025.
    • Total sessions: 2 Sessions
    • The teaching duration per session will be 4 hours.
    • Students will have time for a break between teaching hours.
    • Each session and the entire studio will be recorded, and videos will be available for participants just a day after the class for unlimited time.
    • PAACADEMY will provide a certificate of attendance.
    • The studio has limited seats. Tickets are non-transferable & non-refundable. Please read carefully before you register.
    The Unreal Engine Blueprint

    Topic: The Unreal Engine Blueprint: Introduction to Interactive Designs
    Date: February 8 – 9, 2025
    Time: 14:00 – 18:00 GMT
    Format: Online on Zoom
    Duration: 2 Sessions (8 Hours)
    Registration Deadline: February 7th, 2025
    Total Seats: 50 seats
    Difficulty: Beginner-Intermediate
    Language: English
    Certificate: Yes
    General Registration: 100 EUR
    First 10 Seats: 85 EUR
    Fee For Digital Members: 70 EUR (15% discount available only for Digital Members)
    Organized By: PAACADEMY
    Tutor: Gediminas Kirdeikis
    Recordings: Recordings will be available for all participants afterward indefinitely.

    Register Now
    PACADEMY Studio Gediminas Kirdeikis The Unreal Engine Blueprint The Unreal Engine Blueprint - Studio Gediminas Kirdeikis Unreal Engine
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    Amer Faraon

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